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1. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: Vincent Athena wrote: Gizznitt Malikite wrote: Why do we need buy orders to be guaranteed? Because eve already has a market that is not guaranteed. You drop the item in space, let the other person pick it up...
- by Uncle Gagarin - at 2013.11.27 13:02:00
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2. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
The idea of 40s reload is terrible as long as there no viable option for missile users.
- by Uncle Gagarin - at 2013.11.14 11:39:00
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3. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Mobile Wormhole Stabilizer - Uses some kind of fuel, fuel bay not to big to force some kind of activity around it
Two of them are needed to keep wormhole open - one on each side of WH
When deployed, a signatures of each sides of WH must be...
- by Uncle Gagarin - at 2013.11.14 11:29:00
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4. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
That looks boring. Same as SB and CovOps "rebalance". They were different, now they are almost the same. Missiles are for Caldari. - HERETIC - no dronez or lazors, why ? is that Caldari armor based ? That's really unfair. 8.75 effective launchers...
- by Uncle Gagarin - at 2013.10.16 09:13:00
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5. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
Dude, please - less sarcasm more arguments, Thanks. Bouh Revetoile wrote: Man have you already fought in a plex ? What will happen is the following : 1. Warp in cloaked with 4 friends 1.5. Get decloak by the acceleration gate ... Here you...
- by Uncle Gagarin - at 2013.10.11 12:55:00
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6. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
Hi, It looks to me that these two ship will totally f...k up FW. 1. Warp in cloaked with 4 friends 2. kill whats on site 3. if no one inside then cloak and camp 4. kill anything what comes through warpgate 5. repeat till bored I think they are ...
- by Uncle Gagarin - at 2013.10.11 11:18:00
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7. Please NO to proposed marauder changes - in Player Features and Ideas Discussion [original thread]
Perhaps. But as I stated in first sentence : CCP stopped responding there long time ago. BR,
- by Uncle Gagarin - at 2013.09.27 14:20:00
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8. Please NO to proposed marauder changes - in Player Features and Ideas Discussion [original thread]
CCP someone stopped responding in thread dedicated to marauder changes - why ? Are these changes already decided and players voice will be ignored ? If you consider this thread as redundant/duplicate please give us an update in "main" thread. Goo...
- by Uncle Gagarin - at 2013.09.27 12:33:00
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9. [Summer] T1 Frigate Polish Pass and Naglfar fix - in Player Features and Ideas Discussion [original thread]
There was a little red devil whispering something into my ear. He said: replace citadel torps on Phoenix by bomb launchers and let that ship be only one able to use them in LS ... That little creature is still giggling ;) Cheers,
- by Uncle Gagarin - at 2013.03.14 22:31:00
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10. [Summer] T1 Frigate Polish Pass and Naglfar fix - in Player Features and Ideas Discussion [original thread]
Ranger 1 wrote: Also, your opinion of Heavy Assault missiles is... unique. I'm fine with them as they are, but most people believe they need a healthy nerf. Well, I don't understand why nerf ... They are defined as short range weapon. Th...
- by Uncle Gagarin - at 2013.03.12 21:31:00
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11. [Summer] T1 Frigate Polish Pass and Naglfar fix - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: [...] in the past CCP has expressed a desire to remove the outdated and very annoying split weapon systems on the Naglfar Dreadnaught [...] So we're removing both the two launcher hardpoints from the Nag (and two highs), and...
- by Uncle Gagarin - at 2013.03.12 20:05:00
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12. Balance the game to encourage new players - in Player Features and Ideas Discussion [original thread]
ALI Virgo wrote: ... some garbage ... No to all you posted here. Quote changed in response to lack of repect to us. All this s...t was already discussed several times even this year only.
- by Uncle Gagarin - at 2013.02.09 04:05:00
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13. How to improve the gnosis - in Player Features and Ideas Discussion [original thread]
You cannot build correct statement based on false assumptions. 1. 24h is not enough to train any drone related skills to desirable level 2. 24h is not enough to train gunnery related skills to desirable level 3. 24h is not enough to train any ski...
- by Uncle Gagarin - at 2013.02.01 02:49:00
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14. About the Active tanking bonus, my idea: - in Player Features and Ideas Discussion [original thread]
1. faster shield booster or armor rep cycles - bad idea, it helps more your opponent than you - no cap=no heal. finito. In what area it will help ? Burst tank ? Just use bigger booster or repair module. It will not help against alpha. Here comes o...
- by Uncle Gagarin - at 2013.01.15 19:56:00
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15. [IDEA] Junkships (player built pirate like ships from wrecks) - in Player Features and Ideas Discussion [original thread]
Hakan MacTrew wrote: I really like this concept of spaceship alchemy... Mashing invention and T3 production together could be interesting. There are a few things that I would want to see as part of this though. Make sure these 'subsystems...
- by Uncle Gagarin - at 2013.01.04 07:36:00
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16. [IDEA] Junkships (player built pirate like ships from wrecks) - in Player Features and Ideas Discussion [original thread]
tankus2 wrote: I'd have to say 'no' to this idea even though it would be friggin sweet. "Why" you might ask? Because CCP has limited themselves on how big Eve will get on your hard disk and we are operating close to capacity. What you are askin...
- by Uncle Gagarin - at 2012.12.30 00:14:00
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17. [IDEA] Junkships (player built pirate like ships from wrecks) - in Player Features and Ideas Discussion [original thread]
How about player assembled ships made from wrecks ? Purposes: - bring new exciting profession to EvE - bring a new wind to both - missioning and PvP, especially PvP - you never know what abilities has ship you are facing in combat. Actual situati...
- by Uncle Gagarin - at 2012.12.29 21:35:00
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